Happy Mushrooms LEADERSHIP has worked together for over 10 years.
Felix Jorge | Creative Director / CEO
Co-Founder and Creative Director of Happy Mushroom, Felix Jorge is truly passionate and genuinely invested in creating story-driven interactive content using real-time workflows. Offering a deep understanding of the creative pipeline in Pre-Production, Production, and Post, Felix composes unique yet reliable solutions for clientele. Felix has worked on dozens of mega-blockbusters, with roots in previs, he moved into game engines in 2013, worked as the Virtual Art Department Supervisor on Jon Favrous : Jungle Book, managed a full development team during creating Jurrassic World VR, and more. Felix has extensive knowledge managing teams within real-time VFX pipelines, creating story driven content, and troubleshooting live-action production problems with tech-vis.
Matt Greene | Chief Technical Officer
Matt Greene, Co-founder and CTO employs his vast experience in video game development to bring technical solutions to varied entertainment clientele. Whether the job calls for complex video game mechanics, project tools for optimization, or out of the box problem solving, Matt establishes time saving workflows and keeps a cool head under pressure. Matt is a VR Gameplay & tools engineer with 10+ yrs of experience in games, tv, pitches and VR. Former Senior Technical Artist at Riot Games, Turbine and Warner Brothers Interactive.
Ben Burden Smith | Producer
Digital Producer with 18+ yrs in film, games, VFX, commercials, and VR. Started his career in the Smithsonian inducted animation studio Mainframe Entertainment. Then was a principle partner at Goldtooth Creative and the multiple Academy Award nominated Bron Studios as principal partner and Creative Director. Nominated for an Academy Award for Best Visual Eﬀects for his motion capture directing on District-9. Writer, Producer of the Deus Ex 3 Human Revolution trailer and marketing campaign voted “#1 Trailer of all Time - User Voted” on Gametrailers.com.
Safari Sosebee | Art Director / Lighting Guru
Co-Founder Safari Sosebee is highly focused on look-development for environments, characters and creatures. Trained in creating high and low resolution assets for both stylized and photo-realistic renderings, he’s worked as a matte painter, digital sculptor, and environment artist on a multitude of films and VR Experiences. Guardians of the Galaxy, Thor: Dark World, Harry Potter the Half-Blood Prince, and Jurrassic World VR to mention a few. He’s an expert at lighting and shading for both real-time and traditional VFX pipelines, and has a passion for raising every projects quality bar to its highest potential.
Patrick T. Scanlan | CG Supervisor
10+ yrs in film and game development, Pat’s a CG Generalist with his roots in animation and rigging. Most recently working as an animation supervisor on NBA 2K cinematics. Pat has vast experience working with Directors, production designers, and cinema as a whole. Pats been essential in delivering Award winning virtual reality experiences such as “Raising Rukus” and “Jurrassic World VR”. Pats understanding of cinematography and digital workflows make him capable of problem solving complex creative/technical challenges.