The team at Happy Mushroom has the ability to write software that provides key creatives solutions for even the most demanding film and game projects. our proprietary software allows key creatives to visualize and control their story, making it possible to see the end result in PREVIS, where it matters most.
we believe in the power of an agile system and are disrupting the traditional workflow to create a foundation and infrastructure that allows for 3d assets to be carried through a lossless pipeline. Our software and pipeline are for anyone looking for strong INFRASTRUCTURE and SETUP around the UNREAL Engine. It is also used for speeding up a team’s workflow and consistency. Our tools are developed from the ground up around the UNREAL Engine, They lower the barrier of entry for CREATIVES and track all moving parts in and out of UNREAL.
Our LOSSLESS PIPELINE’S infrastructure is built to scale and contract, making sure everything is easily tracked and deployable to multiple teams, regardless of where they may be. Our tools make it easy to track, manage and deliver to traditional VFX houses.
TRACKING ALL MOVING PARTS
Using proprietary Happy Mushroom tools, we’re able to assure proper naming, placement, and delivery.
MAYA UNIFIED SUITE
Our tools are all hosted and organized in one simple tool-suite for Maya and UNREAL. This allows us to host a multitude of tools, asset libraries, publishers, material managers and more.