Virtual Art Department
The Virtual Art Department. The “VAD” helps inform production using a real-time workflow. We create 3D assets that can be experienced virtually, helping understand costly challenges early on in production.
Some of the tools we use are:
Virtual Camera: Using some of UE4’s Virtual Production tools, use an IPad to look into the engine, create shots, or navigate your space live.
Multi-user VR: Explore with friends, or co-workers. Plan a scene, point out problems. Anything you’d like to see virtually prior to shoot date.
Location Scouts: Explore a space virtually prior to shooting or scanning. Allows a team to go out, explore a space and bring it to you. Experience anywhere you’d like in VR.
Environment and Prop Photogrammetry/Scans: Using a multitude of techniques, we capture different kinds of assets. Indoors, outdoors, and set dressing.
We’ve proven time and time again that virtual tools add value to a production.
Director: Jumps in headset with friends. Places cameras, direct shots virtually prior to shoot day.
Production Designer: Art Direct photo-real assets. This allows such assets to be fed over to production for physical builds, and post-production. Post Production is able to use the exact assets from the Virtual Art Department in their render software.
DP / Cinematographer: Light your scene virtually, we’ve built tools Place cameras, and use the Multi-user tool to explore the space with others.
Set Designers: One of the most important roles in film-making. Digital art often suffers of poor set design, this allows for professional set designers to work virtually influencing post-production in ways they haven’t for a while.