Virtual Art Department

The Virtual Art Department. The “VAD” helps inform production using a real-time workflow. We create 3D assets that can be experienced virtually, helping understand costly challenges early on in production.

Some of the tools we use are:

  • Virtual Camera: Using some of UE4’s Virtual Production tools, use an IPad to look into the engine, create shots, or navigate your space live.

  • Multi-user VR: Explore with friends, or co-workers. Plan a scene, point out problems. Anything you’d like to see virtually prior to shoot date.

  • Location Scouts: Explore a space virtually prior to shooting or scanning. Allows a team to go out, explore a space and bring it to you. Experience anywhere you’d like in VR.

  • Environment and Prop Photogrammetry/Scans: Using a multitude of techniques, we capture different kinds of assets. Indoors, outdoors, and set dressing.

We’ve proven time and time again that virtual tools add value to a production.

  • Director: Jumps in headset with friends. Places cameras, direct shots virtually prior to shoot day.

  • Production Designer: Art Direct photo-real assets. This allows such assets to be fed over to production for physical builds, and post-production. Post Production is able to use the exact assets from the Virtual Art Department in their render software.

  • DP / Cinematographer: Light your scene virtually, we’ve built tools Place cameras, and use the Multi-user tool to explore the space with others.

  • Set Designers: One of the most important roles in film-making. Digital art often suffers of poor set design, this allows for professional set designers to work virtually influencing post-production in ways they haven’t for a while.

Jon Favreau’s “Jungle Book” with MPC

Jon Favreau’s “Jungle Book” with MPC

“Mouse Guard” at Fox VFX Labs

“Mouse Guard” at Fox VFX Labs

“Jurrassic World VR” at VRC

“Jurrassic World VR” at VRC

Felix Jorge