TOOLS!!!

Engineers and tech artist are often hidden behind curtains. Huge shout out to all you technical gurus out there supporting us creatives. Speeding up our workflow by providing us with tools that automate steps, make it where we can focus on doing art. This is just a glimpse at some of the tools we use to guarantee speed, increased fidelity and consistency.

 
Our Asset Library is growing everyday, bringing photo-real assets that are usable in both real-time and pre-rendered pipelines to you.

Our Asset Library is growing everyday, bringing photo-real assets that are usable in both real-time and pre-rendered pipelines to you.

The Sun Placement Gizmo is an intuitive way to place your sun wherever you’d like. Horizon has been modified to react more accurately, getting closer to real-life everyday.

The Sun Placement Gizmo is an intuitive way to place your sun wherever you’d like. Horizon has been modified to react more accurately, getting closer to real-life everyday.

Our Asset Libraries is growing everyday, bringing photo-real assets that are usable in both real-time and pre-rendered pipelines to you. Our Materials are shared between Maya and Unreal. If you create them in Unreal, you’ll see them in Maya, and vice-versa.

Our Asset Libraries is growing everyday, bringing photo-real assets that are usable in both real-time and pre-rendered pipelines to you. Our Materials are shared between Maya and Unreal. If you create them in Unreal, you’ll see them in Maya, and vice-versa.

Render all cameras at once, or watch as thumbnails update in real-time. This tool makes it easy to spit out footage for multiple shots at once.

Render all cameras at once, or watch as thumbnails update in real-time. This tool makes it easy to spit out footage for multiple shots at once.

Track your shots from pre-production to post within UE4. We modify this tool at a per project need basis, tracking everything from Shot #, takes, any changes to the set and or lights, characters, and more.

Track your shots from pre-production to post within UE4. We modify this tool at a per project need basis, tracking everything from Shot #, takes, any changes to the set and or lights, characters, and more.

SHOTGUN! A review and production tracking tool-set for VFX, animation and games teams of all sizes. We’ve adapted it to our game/film pipe.

SHOTGUN! A review and production tracking tool-set for VFX, animation and games teams of all sizes. We’ve adapted it to our game/film pipe.

 
We’ve modified the Ultra Dynamic Sky to make it react in ways that are closer to real life. This tool also makes it easy to replace a real-time sky, with one of our own HDRI images.

We’ve modified the Ultra Dynamic Sky to make it react in ways that are closer to real life. This tool also makes it easy to replace a real-time sky, with one of our own HDRI images.

 
Felix Jorge